Orcs and Goblins. Daemons of Chaos. Warriors of Chaos. His axe Gitsnik was forged in Zharr-Nagrond. Mention of the war against Tamurkhan the Maggot Lord. Being from Forge World material, and describes as having Chaos Dwarf allies, it's an official mention by proxy. Issues are addresses chronologically and use the UK numbering unless stated otherwise US numbering is UK - 1, for reference.
References should include the author of the articles, the name of the article, the issue number typically abbreviated as "WDXXX" format , and the page number. Early reference to Black Orcs. History of Squats, including Chaos Squats. Wood Elves. Has a Magic Weapon made by a 'Dark' Dwarf. Empire and Wood Elf Alliance. Includes 'Eavy Metal page.
Chaos Dwarfs. This is the battle report of the scenario Assault on Black Skull Mountain. Later on he came apon a battlesite containing the same Chaos Dwarfs, all dead, killed by something or someone unknown. An Empire map maker charts his quest in the company of Ogres. Mentionned are the Black Fortress , the Howling Wastes , and 'flesh-eating Dwarf slavers who wear masks of iron and take their blacksmith's tools to their captives in brutal and length displays of torture'.
A Warriors of Chaos army list to get players by until their army book is released. The Hellcannon , crewed by Chaos Dwarfs, is included. The Citadel Journal issues are addresses chronologically. References should include the author of the articles, the name of the article, the issue number typically abbreviated as "CJXX" format , and the page number. Who put that there? For Mighty Empires, includes passing mention of Chaos Dwarfs. Issues are denoted by "I! XX: Meat Wagon by C.
Werner; " Hashut's bald beard! The Old Ones were subsequently expelled from their colony in the aftermath of the collapse of their polar "Warp Gates". Before leaving however, they had established the Lizardman empire, and had conducted numerous genetic experiments, which had led to the races of elves, dwarfs, men, ogres and halflings. The elves and dwarfs eventually founded empires of their own, and were initially allies. This alliance broke down, leading to the War of the Beard between the two powers.
The early elven empire later splintered, with a sect of elves secretly corrupted by Chaos taking over the northern lands of Naggaroth, while elves staying behind during the waning of elvish influence in the Old World established a realm within the forest of Athel Loren and became known as Wood Elves.
The men were the slowest to develop, but eventually formed several strong realms, able to resist both the forces of chaos and the older powers. Chief amongst these are The Empire, Bretonnia, and Cathay.
Khemri, a former empire of men to the south of the Old World, has since fallen to the undead. Its long-dead armies now march to war under command of the Tomb Kings. The forces of evil are often depicted as not a localised threat, but a general menace. Chaos and the Undead also routinely infiltrate the other nations, especially The Empire. Main article: Races and nations of Warhammer Fantasy There are a number of playable armies for Warhammer, which are representative of one or other of the factions or races that are present in the Warhammer world setting.
Over the various editions of the game the armies have been presented in collective books like Warhammer Armies for the 3rd edition or from the 5th edition onwards in individual books each one covering a separate army. The following are considered legal armies but they only have army lists downloaded from the Games Workshop website:. The first edition of Blood Bowl essentially uses the same basic system to simulate a fantasy football game.
Subsequent editions have used different systems. Games Workshop. ISBN X. Dever, Joe July White Dwarf Issue 43 : ISSN Alcock, Robert June White Dwarf Issue 66 : 7. Priestley, Rick Warhammer Siege. ISBN A significant number of troops are armed with firearms, from intricate Wheel-lock pistols to the bratty, bladed fireglaive repeating guns.
But the hailshot blunderbuss - a powerful, short-ranged weapon whose murderous fire is amplified when used in ranked fuselage - is the most common and iconic. This last weapon was developed to combat the near-limitless Orc and Goblin hordes that abound in the lands around the Chaos Dwarfs' domain and has become the terror of the greenskins in battle, able to mow down the Orc charge and slaughter scores of howling Goblins in a single, thunderous firestorm of lead.
Even though their numbers have shown a slow but steady increase down the long centuries in which they have carved their empire from the Dark Lands, the Chaos Dwarfs are still few, and are far outnumbered in their realm by those over who they claim dominion by virtue of might and cruelty — their slaves.
The Chaos Dwarfs consider all life other than that of their own kind to have value only as raw resource and fitting sacrifice, and to them the muscle and sinew, and even the souls of those that bow and scrape at a gesture of their iron-shod hands and cringe before the stroke of their steel-barbed whips are no more than a commodity to be amassed, exploited and spent. Without slaves Zharr-Naggrund would not have been built and its vast industries could not be maintained, and even now, the need for fresh-blood and labour only increases with each passing year and the desolate empire always hungers for more.
If the Chaos Dwarfs' grand and sepulchral plans bow to any pressure for speed in their execution, it is this increasing need for fresh slaves that is the cause.
This in turn can trigger fresh assaults and ravages far beyond the Dark Lands to feed the Chaos Dwarfs' tally, and captives taken in distant lands can eventually find their end drudging in the slave pits of Zharrduk or slaughtered upon its burning altars. Unfortunate wretches of many races toil amid the poisoned air and burning ash of Zharrduk, and like the craftsmen they are, the Chaos Dwarfs prefer, when possible, to select the 'right tool' for the right job — from mutilated Elves flayed and bled to provide alchemical unguents to fettered and broken Chaos beasts from the Northern Wastes harnessed for their immense strength and tolerance for injury.
But by far the most common slaves in the Chaos Dwarf realm are Orcs and Goblins, and this is not simply because they are native to the Dark Lands and its bordering mountains, but also because they are hardy creatures who will often last the longest in the noxious fumes and murderous conditions under which they are made to labour.
Of these, the Hobgoblins have a unique and favoured place — as much as a slave might be favoured by such cruel and callous masters. Perhaps the most distrusted, vicious and above all treacherous of Goblin kind, the Chaos Dwarfs seldom reduce the Hobgoblins to base toil but rather employ them as slave-overseers, lackeys and even as troops, providing utterly disposable reinforcements for their own forces, enabling a larger enemy army to be weakened without cost in Chaos Dwarf lives before they themselves move in for the kill.
Hated by the other greenskins who would happily murder them if they could, the Hobgoblins of the Dark Lands have come to rely on the Chaos Dwarfs for patronage and protection. While they are so treacherously eager to betray each other for advancement; they are quite incapable of fomenting any cohesive rebellion against their brutal masters as they cannot even trust each other, making them in some ways the perfect slaves.
Humans too have their place among the slaves of the Chaos Dwarfs, as they are adaptable and quick-witted if though less durable than greenskins and considerably more unpredictable.
As do Ogres, who are valued for their raw power but-always present a danger as their primitive, violent spirits can never be fully broken: Skaven are never taken alive unless to be worked almost immediately to death or used as paltry mass sacrifices, as they are simply too devious and the Chaos Dwarfs have learned from bitter experience that any group taken might well conceal untold spies, saboteurs and even deliberately infected plague-carriers placed in their midst.
But of all the races to fall into the hands of the masters of Zharr-Naggrund, the darkest fate awaits their kin, the Dwarfs of the West. The fruits of the bitter malice of long, brooding millennia are reserved for the Dwarfs, and of all sacrifices to Hashut, none are more favoured than those loyal to the treacherous Ancestor Gods that have abandoned them.
Each Chaos Dwarf, in addition to being a craftsman or artificer, is also a highly trained and disciplined warrior, often with scores of years of battle experience to draw upon.
This martial skill is matched only by their cruel desire to utterly crush anything that would dare oppose them and grind it under their heels. There are relatively few Chaos Dwarfs, and each and every one of them belongs to one of the Chaos Dwarf Sorcerers body and soul. Chaos Dwarfs are an unnerving sight in battle. They are brutish, grotesque figures plated in black or burnished armour of heavy plate and jagged scales, crowned with tall helms mounted with flame tongue spiked coronas or sharpened horns.
Their livery is bright and bloody, and their distorted faces, if they are seen at all, are bestial and filled with malice. Their presence is intended to inspire fear in their foes, and they have lost none of the toughness or skill-at-arms of their western Dwarf kin.
To them there are few greater pleasures than the bloody sundering of a foe be it by crushing axe-blow or the flesh-shredding volley of blunderbuss fire.
Alongside these warriors, Chaos Dwarf armies make extensive use of their slave force, most notably their Orc , Goblin and Black Orc slaves, which are often overseen by Hobgoblin Overseers.
Yet, the true might of the Chaos Dwarfs does not come from their rune-etched weapons or blackpowder rifles, but from the massive warmachines that accompany each and every one of their army. In the creation of arms and diabolical engines of destruction, the Chaos Dwarfs of Zharr-Naggrund have no equal in the world save perhaps for the Skaven of Clan Skyre. Aside however from the superficial similarity of their desire to create ever more powerful devices, the approach and means to an end for the Chaos Dwarf and the Skaven could not be further apart.
Where the Chaos Dwarfs favour craftsmanship and reliability over mere speed of creation, the Skaven care not for such considerations in favour of raw power and getting the device in operation as quickly as possible, however unpredictable the result or potentially fatal it is to the crew. To this end, the Skaven favour the use of the treacherous and potent Warpstone in their works, which while not unknown to the Chaos Dwarfs, they favour the arcane binding of Daemons through the sorcerous lore of Hashut in their most powerful devices instead.
The end result can sometimes be no-less dangerous to the Hell-smith or crewman called upon to direct such a weapon, but to the minds of Chaos Dwarfs, such calamity that may result will be caused by the result of weakness or ill-discipline by the operator, or the will of Hashut, rather than chance volatility or shoddy workmanship. Warhammer Wiki Explore. The World. Stubborn till Death by kingmong Enanos. Join the Crusade!
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