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If you use the port override feature, the port you have chosen can not be masqueraded by a NAT device. See section 2. These lobbies are:. Movement and actions are handled via right click on the mouse. Also changed arrow keys to support map scrolling. Also fixed the ability for players to hack their Generals points in multiplayer games.

Posted July 20, edited. Einstein Posted July 25, Posted July 25, Dzukel Posted August 26, Posted August 26, Posted October 31, edited. Einstein I've done as much digging as I could on the archive. RIP colors sex. Join the conversation You can post now and register later. Reply to this topic Insert image from URL. Air Mod. Virtual Westwood Museum Mod.

Tiberium Redux. Roleplay 2. Renegade Battletanx. Users browsing this forum: None Renegade Creativity! Welcome to Renegadeskins! You'll need to login in order to use all the features, like downloads, and view all the sections of this site. In fact, before it rose to become the biggest name in strategy gaming, Westwood was the crown prince of role-playing, having created both the Eye Of The Beholder and Lands Of Lore trilogies.

In adventuring circles too, Westwood is fondly thought. Blade Runner. From that wish list only a few features remain intact; the name of the game for one, an optional third-person view and the fact that you can drive a few ground-based vehicles. Here of course you control one such commando, looking upon the world through his own eyes rather than from above. As is the case in film, to enjoy a game, especially one such as this, it is imperative that you can either relate to or sympathise with the character you are playing.

For all his inane musings and constant gurning, Max Payne at least had motivations above that of iust dealina death to anyone who got in his way. Though the game is far from cerebral, there is at least enough to do to keep you entertained, albeit at a very basic level.

Set just after the original Commands Conquer, you are sent to find out what The Brotherhood Of Nod are up to, having captured three leading Tiberium scientists for some secret project, which, inevitably, could change the course of the war.

Along the way you get to fight alongside your old Dead-6 commando unit, meet up with your ex-girlfriend who had the good fortune to see sense and join the other side no doubt after having met you and of course plant your trademark C-4 explosives in Nod buildings to put them out of service.

Now despite claims of offering both all-guns-blazing missions and those where you might need to take things a little more quietly, for most of the game there is very little need to go around on tippy toes.

If possible, both. Occasionally a soldier may turn tail and run back around the corner, but not for any determinable reason other than they might have left the iron on. This was on the medium difficulty setting, but even on the harder of the three settings there seems to be no discernible difference to how the enemy reacts to your presence.

But rather than be disappointed by the very crude intelligence exhibited by the enemy, it was in a sense just how it should be.

Even Tiberian Sun and Red Alert 2 were both rather basic in terms of Al; the computer's only real advantage in battle being its obvious dexterity when it came to giving orders. The overly angular terrain in particular stands out as a sore point, as does the fact that Westwood has yet to grasp the concept that human beings need to move their feet in order to turn on the spot.

On the plus side, there is always plenty going on and even our rapidly ageing Pentium s managed to keep up with the pace. In terms of the weapons and vehicles, like the rest of the game in fact, you could easily point out that there are better examples of each in a variety of other games. All the weapons are flimsy and unconvincing and one or two next to useless the grenade launcher being a perfect example.

Fair enough, but neither is a rocket launcher particularly effective against a human. Very odd that. Considering how tight pretty much all the levels are, the vehicles have been worked into the game very well.

Most important of all is how important the vehicles are to the multiplayer game, specifically CSC mode. How it works is each side has a base, made up of a barracks, Tiberium processor, power plant and vehicle factory, plus the assorted faction-specific gubbins like defences and such. The more popular way of winning is to score more points, which usually involves keeping the Tiberium flowing in, revenue from which you can use to buy vehicles, change to a better character and so on. Tribes 2 had them of course - ones that even flew, but they were little more than crude shapes effectively made out of Duplo bricks.

Here the battle is on the ground, up close and personal. To that end Westwood has only been partially successful. The Al is laughably basic, the graphics unsophisticated, the interface overly complicated and the characters cliched and wooden. Perhaps the best thing about the game, apart from the multiplayer mode, is that someone saw fit to include the playable demo of Medal Of Honor on the disc. However, though it may drive many to buy what is an infinitely more accomplished game, fear most will be making an exchange before too long rather than parting with more cash.

It was only last month we took a more detailed look at Renegade's online game, and since then it has received a rather significant update in the form of the 1. In it, along with a few bug fixes and support for third-party mods, are two new maps, across which players can now take to the sky.

Big deal? Well in some ways, yes. Some of you may recall that originally aircraft were meant to be in the game, but they were removed 'for the sake of gameplay' a few months before release. Despite the panning the game has received since, it is with some thanks that Westwood has stuck by its fans and continued to update and upgrade what is an enjoyable multiplayer game - lesser developers might not have bothered.



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