Download warcraft wrath of the lich king installer


















Other restrictions may apply. MPQ Patch After the game is fully downloaded move to step 2. Download Patch Your Data folder should only contain the following files. This site is in no way associated with or endorsed by Blizzard Entertainment.

WOTLK 3. MPQ This patch is optional but we suggest you to download it , required in order to be able to play our custom races and instances. MPQ This patch is optional but we suggest you to download it , required to see our custom creature models normally.

MPQ This patch is optional but we suggest you to download it , required to be able to enter in our custom instance Shado Pan. Desperate to save their kingdom from collapse, the trolls of Zul'Drak have turned on their ancient gods.

The wild deities are now considered a source of untapped power, their potent blood providing the means to repel the Lich King's minions, who have overtaken parts of the troll nation.

Heroes have recently journeyed to the beleaguered region to strike at the savage Drakkari and their maddened prophets. The reasons for Loken's treachery and the fate of the other guardians remain a mystery, but there have been whispers of a great evil at work behind the fall of the titan city.

For any heroes brave enough to seek out the truth, it lies within the corridors of the ancient compound. Thus far, however, few have braved the perils of Ulduar and returned to tell of their discoveries.

In order to reestablish his dominance over magic, the blue Dragon Aspect, Malygos, has launched a ruthless campaign to sever the link between mortals and the arcane energies coursing through Azeroth.

To this end, his blue dragonflight is redirecting the ley lines of the world to the Nexus, Malygos' towering lair.

In response to the blue dragons' offensive, the Kirin Tor, the elite magi of Dalaran, have allied themselves with the red dragonflight, who are charged with the preservation of life. Their combined forces are subverting the blue Aspect's offensive, but time is running out. The only question that remains now is Utgarde Keep was long thought to be abandoned, a relic of a lost civilization among the central cliffs of the Howling Fjord.

Yet in recent days something has roused the fortress' slumbering residents, the vrykul. Feared to be allied with the Scourge, the savage race now terrorizes nearby settlements. With ferocious proto-dragons at their command and unparalleled prowess in battle, the vrykul pose a direct threat to Horde and Alliance campaigns in Northrend.

Perhaps the only way to break the will of Utgarde's denizens is to defeat their revered leaders - but any heroes who fail in this task will surely become trophies to line the ancient halls of the vrykul fortress. For many years, champions among the races of Azeroth have stood against the Lich King only to be slaughtered mercilessly and forced to serve in his army of undead horrors.

Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays.

Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests. Report problems with download to [email protected]. Toggle navigation. Lich King Warcraft In the Upper Kingdom, undead nerubians patrol the ruins of their homeland, guarding clutches of eggs that will one day bring forth a new generation of Scourge warriors.

Tips Elder Nadox summons adds that should be taken down quickly. Run away from :Prince Taldaram's Flame Spheres. Kill Jedoga's Twilight Volunteers immediately.

Mushrooms appear all around Amaintar. Get away from the poisonous mushrooms and don't kill them. Volazj seperates everyone. This is hardest on the healer, so prepare to pop yur cooldowns to stay alive. Achievements and Reputation If you haven't earned these achievements already, completing this dungeon will award Ahn'kahet: The Old Kingdom and Heroic: Ahn'kahet: The Old Kingdom If you have a solid group you can also aim to earn the following achievements: Upon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks.

Blizzard could've shaken up the genre here. Wrath of the Lich King has had two years to innovate, build and refresh WOW, but all it seems to have done is prolong the same experience that people have been waiting to continue for years.

Men with loudhailers on street corners, excitable nuns The expansion lets would-be grinders level all the way up to 80, as well as introducing achievements, graphics upgrades and a new hero class: the Death Knight.

Through Warcraft 3 and expansion The Frozen Throne, he picked up the dread sword Frostmorne, travelled to Northrend and became an all-powerful undead monster - getting some free spookily glowing eyes and power over the undead.

Wrath of the Lich King takes place some years after his undeadification, with both Horde and Alliance players intent on doing their best to take down Arthas and putting the kibosh on the dratted Scourge once and for all. All very dramatic, I'm sure you'll agree, and what's more, it's a neat segue through to the hero class that serves as an introduction to the war on Northrend.

The Death Knight is available for creation on reaching Level 55, running as a character that acts in parallel with your own. So, technically, if you haven't played through Burning Crusade yet, you could happily create a Death Knight and run him through Outland and then onto Northrend. In fact, everyone has to.

You have three pairs of runes unholy, blood and frost , and each of your spells uses a combination of them. You also have a runic power gauge that fills depending on what you cast and kill, allowing you to unleash abilities such as Death Coil; a spell that either does direct damage or heals an ally depending on who it's cast on. You're immediately greeted by none other than the Lich King, who recruits you into his evil forces and demands that you eliminate the inhabitants of the nearby Scarlet Crusade villages.

These first steps as a Death Knight are gruesome: you're part of the Scourge army and thus have to murder, poison and obliterate innocent people for your master, while spitting at the mortals that cross your path. I won't spoil the eventual conclusion of the quests, but I can say that they take a few hours to complete, and that they're utterly brilliant.

The starting zone is instanced, and changes several times throughout the experience as the storyline advances. The quests, meanwhile, cleverly award you talent points and loot as you go, meaning that once you leave the relative safety of the Ebon Hold you're at Level 58 with quality gear, an epic mount and a full stable of talents - a proper badass, relatively speaking.

You start your crusade as a lowly, mindless scourgeling, but once you leave The Ebon Hold you're a free man. Death Knights can fit into any playing style, with blood, unholy and frost builds erring on the side of damage, PvP and tanking respectively, making this one of the most accessible and versatile RPG classes ever. They've also nailed the feeling of being powerful, with abilities that can let you deal with most situations whether you're alone or in a group.

I have concerns about how Death Knights will balance with other classes, but as it stands they seem to fit neatly into most grouping scenarios without causing penis envy. As mentioned before - the slightly annoying part of being a Death Knight is that you'll have to fight through The Burning Crusade to access Northrend.

Replaying old content may be a jarring prospect for experienced grinders, but the Death Knight experience is fresh enough that it's a lot less painful than you'd think. That, and the new influx of level 58 players, should give a little extra life to The Burning Crusade content -hopefully allowing those left behind the chance to play catch-up.

Then, once you finally reach level 68, you can finally grab a Zeppelin or boat to Northrend from either of your side's capitals. Northrend itself, as Blizzard have said many times, isn't a continent purely made of ice.

It's got lush greenery, gigantic cities including the Nerubian home of Azjol'Nerub and even a forest set ablaze by the newly-awoken Viking-like Vrykul. Depending on where you land, there's a stunning amount of quests available to you. At first they're mostly concerned with pissing off the other faction and cementing your foothold on Northrend, but once you advance further into the cold wastes you'll see more of the Scourge, the Vrykul, and the other indigenous fauna.

Unlike your trip into Outland, Northrend hasn't been kind to its new explorers, with some members of the League turned mad. A relatively inane pun, yes, but one made up for by the fact that there's an entire area composed of wildlife and poachers in the Borean Tundra, and if you kill one of the animals, the D.

A druids will be enraged and for three minutes you'll be a legitimate target for their members. This D. It also introduces the new UI for controllable units, such as Kodo and Cannons, each with their own hotbar and special attacks.

Each time you control one of these is fun yet also a little dissonant, as at present they still feel steeped in WOWs not-quite-realtime combat. However, they are still a departure from the usual slog of collection and kill-quests, which Northrend remains intent on throwing at you. No-one ever said the grind was going away, and I'm probably the most grind-tolerant chap around, but playing through the first 15 to 20 hours of content in Northrend, left me with a lack of awe.

I wasn't underwhelmed or overwhelmed -I was simply whelmed. It cannot be argued that there was a real cogency to the entirety of Burning Crusade, but now we're into Lich King the quests range from the good solid fun mark, to a bit dull.

Blizzard are usually famed for barraising, but thus far I'm yet to see much that leaps out as overtly new or fresh. For example, the first few quests of Vengeance Landing, the undead entrance to Northrend, are almost identical to The Burning Crusade - there's a bombing run, a few kill quests, and then one where you have a hound that faithfully follows you. Although you don't have to sift through shit at any point on this one.



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