Dragon ball z dsi games


















Just about every Nintendo console has seen a Dragon Ball title grace its hardware. While the average licensed game stumbles more often than not, Dragon Ball actually translates consistently well to video games. The series thrives in an interactive format, not only because of the high octane action that courses through its veins, but the character driven storytelling that lends itself well to video games.

The best game of the bunch is Gekishin Freeza, an adaptation of the Namek arc that cuts off right before Goku turns Super Saiyan. In spite of this bizarre ending point, Gekishin Freeza features the best maps across the series, surprisingly great sprite work, and a clever take on the Namek arc that keeps the Earthlings alive for the intergalactic adventure.

Gameplay in Hyper Dimension is as frantic as it is strategic, and the fact characters gain access to desperation moves while at critical health means that the course of battle can be changed even at dire straits. Covering the events of the 23rd Tenkaichi Budokai up to the Namek arc as a duology, the two titles blend action game sensibilities with RPG combat. Goku Hishoden is the more accessible title of the bunch, but Gekitoden generally improves upon its predecessor in every sense by upping the presentation quality and refining combat.

Admittedly, it feels like more of an add-on than a true sequel, but it did everything right that players were wanting and became a very fun game people could get into. Players can now fly in the Hub, new characters and bosses were added, and it has a story that changes and morphs based on the decisions made by the player make for an incredible experience.

Players could also port over their characters from the first game and pick up right where they left off. With quality of life improvements like HP indicators and stats that can be raised and modified, it added many RPG elements that made it a vast improvement over the first game. One of the more interesting features was the ability to fight unique characters on side missions not seen in the anime, like King Triceratops. Considered a sort of guilty pleasure by some fans, Dragon Ball Fusions may not have the most interesting storyline, but it has the very fun fusion mechanic.

Players can combine various heroes using Ex-Fusion to create some really interesting and wacky character combinations. Not all heroes can combine, as they follow the same rules of equal power levels to fuse in the anime, but there are some interesting combinations. Drawn to darker and more horrifying games, he enjoys diving into the lore, secrets, philosophies, and complex characters found in those grim worlds.

His only hope is there are other odd balls out there who are also attracted to the writhing things found in the digital void. Toei Animation even went so far as to create a brand new illustration for the cover of the game. The Legacy of Goku was going to capitalize on the DBZ frenzy that was invading America, and while the game did indeed capitalize, it was lambasted by critics for being perhaps the worst possible adaptation of Dragon Ball Z.

Webfoot Technologies had taken the good faith Toei had put into them and released a game with as little effort as possible. Even though Legacy of Goku is without a doubt worse than Harukanaru Densetsu , the latter is actually a bit more disappointing due to the fact that effort was clearly put into it. Harukanaru Densetsu decided that was stupid, though, and that repetition was actually more fun.

The game has a good soundtrack, it looks just like the manga, and the card system had a ton of potential. Chances are you didn't grow up playing the Dragon Ball RPGs on the Famicom, and that's alright considering most of them aren't very good.

Like Harukanaru Densetsu , it's a card based turn based RPG, and like Harukanaru Densetsu , there's very little reason to invest time into it.

Have you ever wanted to play a Dragon Ball Z RPG that covered the start of the Android saga up until Cell appeared for the first time before ending abruptly? Of course not, but the good news is you can anyways!

Unfortunately, it started development before the Cell saga had even properly began. Cooler is thrown in mid-game to pad for the time and Goku can actually avoid getting the heart virus if defeat Cooler fast enough.

This is also the first of the RPGs to use a traditional level up system. Is it good? Instead of adapting the rest of the Cell saga with the Broly film thrown in for filler, the DBZ RPG series chose to tell its own story: Saiyajin Zetsumetsu Keikaku , or better known as Plan to Eradicate the Saiyans , pitted the Z-Warriors against their past movie villains and a new antagonist with an intense Saiyan hatred. Market saturation is very much a thing and these games are very samey.

When you consider how it came hot off the trails of a game that ended on an enormous cliffhanger, it just feels off. It gets points for originality, but not much else. Goku is still your main playable character, but you do get Krillin and Yamcha every now and again to balance things out.

You can even fight Raditz at the end as a secret boss. Combat boils down to playing rock, paper, scissors against every boss until you pick the right options and win. Almost bafflingly so. Some of the attack animations are just way too good for the Super Famicom. If you ever get a chance to play Totsugeki-Hen , give it a try.

Where you were once rock, paper, scissoring for fun, you will now rock, paper, scissors to death. Kakusei-Hen picks up immediately where the last game left off. King Piccolo is dead and Goku is ready for the Piccolo Jr. It has a ton of fun getting there, though. You have access to Gohan this time around which keeps battles surprisingly fresh.



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